In the internet mail app, there is a hidden credits list that can be accessed by clicking Help, About, comctl32.dll, and typing MORTIMER. Also, the Bunny is the icon for the Microsoft Party Line ( rumor.exe) in some pre-release versions of Windows 95. The Microsoft Bunny has an exported function named after him, BUNNY_351 in krnl386.exe. The bunnies' names referred to the fact that Windows 95 was the transitional OS. In addition to the Microsoft Bear, there were two bunnies as well - the smaller 16-bit Bunny and the larger 32-bit Bunny. Additionally, during the development of Windows 95, the shell developers had several stuffed animals as mascots. This page is accessed by renaming a folder on the desktop to " and now, the moment you've all been waiting for", then " we proudly present for your viewing pleasure", and finally " The Microsoft Windows 95 Product Team!". Windows 95 has an animated presentation of its developers, complete with music. Keep repeating this until the Microsoft Bear appears in the window, as seen to the right. Open it again and do so with a different square (with the keys still pressed down). The user can also find the easter egg by opening the About Program Manager, holding down Ctrl, Alt and ⇧ Shift, double click one colored square of the Microsoft Windows logo, and then close the window. Internally, there was another egg, where several internal system functions (although having meaningful internal names) were exported from user.exe as BEAR NNN (where NNN is the ordinal number of the function) in his honor and to discourage their use by third-party software developers. The other one was a reference to a fictitious file named BEAR.EXE in the properties window for the MS-DOS Prompt. bradsi, being in charge of Windows production, is listed first the three other presenters, billg, steveb, and t-bear, appear together in " Special Thanks", the last section of the list. One was the developer credits, where the Bear, along with Bill Gates, Steve Ballmer, and Brad Silverberg, present the email aliases of the Windows 3.1 developers. Windows 3.1 has two visible Easter eggs, both of which reference the Microsoft Bear, which was the mascot of the Windows 3.1 development team. This causes the developer credits to appear on the desktop in the form of the email names of the crew. Windows 3.0 has a developer credits page which may be accessed by setting the focus to the desktop (by minimizing all windows and clicking on an open area of the desktop) then typing win30 followed by F3 and ← Backspace in quick succession. 2.0 and later: Press F1, F5, F9, F4 and ← Backspace in rapid succession.1.01 and later: Hold Alt then Esc, release Alt then Esc, press Esc twice then press ← Backspace.1.xx: Press Alt+ ⇧ Shift+ Esc+ ↵ Enter. ![]() The instructions for invoking the Easter egg vary depending on the version: Double clicking the list box further changes the background of the window to tiled smiley faces. It didn't help that the official Windows screensaver API made it difficult to write a screen saver using Direct3D.Windows 1.0, 2.0 and 2.1 all include an Easter egg which features a window that shows a list of people who worked on the software along with a "Congrats!" button. There were at least some third-party screensavers that used Direct3D, but they were very uncommon. You can only use it if you have the DirectX SDK installed. There was a painfully slow reference rasterizer before that, but it has never been part of Windows or the DirectX end-user installs. Direct3D never got a practical software renderer that you could use in production applications until Windows 7. While DirectX became a standard part of Windows with Windows 95 OSR2, by the time you could pretty much always depend on 3D hardware support (some time during the Windows XP era), these screensavers were no longer being included with Windows. In theory, these screensavers could have been rewritten to use Direct3D in later releases of Windows, but that never happened. (In fact, I'm not sure there was any hardware support for OpenGL on Windows 95 when it first came out.)Īt least some of these 3D screensavers-in particular, 3D Pipes-were actually introduced in Windows NT 3.5, a year before Windows 95 came out. On the other hand, OpenGL could fall back to software rending if hardware acceleration wasn't available. ![]() This was a virtual necessity for two reasons: (1) the original version of Windows 95 didn't ship with any version of DirectX, and (2) the Direct3D API required hardware acceleration that most PCs of the time wouldn't have had. All of the classic 3D screensavers (3D Maze, 3D Pipes, 3D Flying Objects, 3D Text, and 3D Flower Box) used OpenGL instead of DirectX.
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